“The coder has a role, but the coder is not an artist, unless they are … so there are artists who code and then there are coders who are interested in the arts, but there is an artistic process, a creative process that artists go through that software engineers don’t know, just like there are coding processes happening with a machine that artists don’t know… so there has to be some collaboration between the two …“
Dr. Nettrice Gaskins
In this episode of A Correction Podcast I speak with Dr. Nettrice Gaskins about the future of art and artificial intelligence (AI). She talks about how she uses second life to exhibit art, how virtual reality and augmented reality can support artists, and traces the history of virtual reality and augmented reality technology use by artists. Nettrice explains how artists are using machine learning and collaborating with AI to create art and to make music. She talks about how artists should collaborate with technologists and curators in the future to hone and develop their craft explaining that even with machine learning the artist will guide the artistic process. Nettrice discusses Afrofuturism in her art and talks about how art can improve data science. She also discusses the impact of algorithmic bias and talks about the more complex issues that emerge related to intellectual property rights when using these types of technologies for artistic creation, that artists should be aware of.
Dr. Nettrice R. Gaskins is an African American digital artist, academic, cultural critic and advocate of STEAM fields. In her work she explores “techno-vernacular creativity” and Afrofuturism. Dr. Gaskins’ work explores how to generate art using algorithms in different ways, especially through coding. She also teaches, writes, “fabs” or makes, and does other things. She has taught multimedia, computational media, visual art, and even Advanced Placement Computer Science Principles with high school students who majored in the arts. She earned a BFA in Computer Graphics with Honors from Pratt Institute in 1992 and an MFA in Art and Technology from the School of the Art Institute of Chicago in 1994. She received a doctorate in Digital Media from Georgia Tech in 2014. She has taught at the secondary and post-secondary levels in the Boston Public Schools and at Massachusetts College of Art and Design. Currently, Dr. Gaskins is the assistant director of the Lesley STEAM Learning Lab at Lesley University. She will publish her first full-length book through The MIT Press.